//==============================================================================
// Skraeling_Anim.txt
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define AxeFlame
{
	Techlogic none/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Flaming Axe
		}
	}
}

//==============================================================================
define quiver
{
	set hotspot
	{
		version
		{
			Visual attachments c quiver
		}
	}
}

//==============================================================================
define FireArrow
{
	set hotspot
	{
		version
		{
			Visualparticle scenario a signal arrow fire toxotes
		}
	}
}

//==============================================================================
define FireSmoke
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a arrow smoke
		}
	}
}

//==============================================================================
define HandArrow
{
	set hotspot
	{
		version
		{
			Visual Attachments A HandArrow
			//connect FIRE Fire hotspot
		}
	}
}

//==============================================================================
define Fire
{
	TechLogic none/Burning Pitch/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}	
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
}

//==============================================================================
define axe
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments N Axe Throwing Standard
				// replacetexture Attachments N Axe Standard/Attachments A Axe map
					connect Attachpoint AxeFlame hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments N Axe Throwing Copper
				connect Attachpoint AxeFlame hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments N Axe Throwing Bronze
				connect Attachpoint AxeFlame hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments N Axe Throwing Iron
				connect Attachpoint AxeFlame hotspot
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon Head Iron
				replacetexture Infantry G Myrmidon Head Iron/Infantry A Skraeling Head
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				connect Smokepoint Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes_IdleA
				ReplaceTexture Archer G Toxotes Standard/Infantry A Skraeling Map
				connect Righthand bow hotspot
				connect LeftHand HandArrow hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{	
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true	
				tag FootstepRight 0.90 true	
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				connect Smokepoint Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	
				tag FootstepRight 0.00 true	
//-- end auto generated section
//-- end auto generated section
				ReplaceTexture Archer G Toxotes Standard/Infantry A Skraeling Map
				connect Righthand bow hotspot
				connect LeftHand HandArrow hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				Length 0.83
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible
//-- end auto generated section
				ReplaceTexture Archer G Toxotes Standard/Infantry A Skraeling Map
				connect Righthand bow hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Toxotes Standard/Infantry A Skraeling Map
				connect Righthand bow hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{	
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag GenericSound 0.40 true	
				tag Attack 0.28 false	
				tag SpecificSoundSet 0.29 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint Quiver hotspot
				connect LeftHand bow hotspot
				Length 1.25
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag GenericSound 0.40 true	
				tag Attack 0.28 false	
				tag SpecificSoundSet 0.29 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint Quiver hotspot
				connect LeftHand bow hotspot
				Length 1.25
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Toxotes Standard/Infantry A Skraeling Map
				connect Righthand bow hotspot
				connect LeftHand HandArrow hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes_BoredA
				ReplaceTexture Archer G Toxotes Standard/Infantry A Skraeling Map
				connect Righthand bow hotspot
				connect LeftHand HandArrow hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Archer N Throwing Axeman_flailA
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry A Skraeling Map
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes_FlailA
				ReplaceTexture Archer G Toxotes Standard/Infantry A Skraeling Map
				connect Righthand bow hotspot
				connect LeftHand HandArrow hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}